jeffro
Jeffro's Gaming Blog: Car Wars, Star Fleet Battles, Ogre, Battletech, and more!
More Car Wars Munchkins Comments...
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There's a pleasure in designing a Car Wars vehicle that no other game has captured.
When people come up with their designs... the arena provides an environment where they can PROVE their mettle. It's objective. Good tactics and luck affect the outcome, but in general the quality of the design goes a long way toward determining the outcome.
The "laws" of the game strike down all idiocy. In a sense, it's okay to be a Munchkin in Car Wars. Everyone can be one and it won't ruin the game. In fact, trying to outwit all those other Munchkins is actually kinda fun.
If you try this in a GURPS game with a 100 point limit... then you get into all of the one-eyed one-legged illiterate manic depressive telekinetic sorcerer type stuff going on. Munchkins are a problem there and they interfere with the group dynamics and the overall narrative flow.
And even with GURPS Traveller Starships.... If you come up with a cool design... there's not really a way to prove how good it is. How 'good' it is is beside the point. What you're really doing is coming up with ever more detailed backround material for the purpose of providing an interesting backdrop for character interaction.
After enjoying Car Wars for so long... I continually get disappointed by any other game I try to pick up. Even if I'm playing another game... I still think of myself as being a "Car Wars" player!
There's a pleasure in designing a Car Wars vehicle that no other game has captured.
When people come up with their designs... the arena provides an environment where they can PROVE their mettle. It's objective. Good tactics and luck affect the outcome, but in general the quality of the design goes a long way toward determining the outcome.
The "laws" of the game strike down all idiocy. In a sense, it's okay to be a Munchkin in Car Wars. Everyone can be one and it won't ruin the game. In fact, trying to outwit all those other Munchkins is actually kinda fun.
If you try this in a GURPS game with a 100 point limit... then you get into all of the one-eyed one-legged illiterate manic depressive telekinetic sorcerer type stuff going on. Munchkins are a problem there and they interfere with the group dynamics and the overall narrative flow.
And even with GURPS Traveller Starships.... If you come up with a cool design... there's not really a way to prove how good it is. How 'good' it is is beside the point. What you're really doing is coming up with ever more detailed backround material for the purpose of providing an interesting backdrop for character interaction.
After enjoying Car Wars for so long... I continually get disappointed by any other game I try to pick up. Even if I'm playing another game... I still think of myself as being a "Car Wars" player!
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