jeffro
Jeffro's Gaming Blog: Car Wars, Star Fleet Battles, Ogre, Battletech, and more!
Establishing a Car Wars Group: Rags to Riches Style
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Maybe you're in a new state and all of your old gaming buddies are far away. Maybe you're completely new to Car Wars having picked up just a Starter Set or two. You've played a few games and you have dreams of huge campaigns... but you can't seem to get 6 or 8 duelists together for the half-dozen "Amateur Night" scenarios that it would take to get it going. Or maybe you could, but you're just not quite ready to referee that level of mayhem all at once. Where do you begin??
I recommend the Brewer's Cellar from the old L'Outrance supplement. You don't need any special map sheets for this one. Play will work fine on any average sized table thanks to the Cellar's special gate/round system.
The Amateur Night is played in 7 rounds. 8 cars pair off and duel each other one on one. That will leave 4 survivors each with one kill under their belt and a moderate amount of damage to their cars. The survivors pair off into two separate duels-- and the two winners limp on to face off in the final round.
If you have only one friend available to play, you can get together and go through through all 7 rounds in a single evening. Take turns playing the other contenders. The first four duels may take 45 minutes or so a piece, but the last three should be quick, deadly, and decisive.
One of you stands a decent chance of coming out with 4 kills, 4 wrecks to salvage, and one really beat up (though driveable) vehicle. If neither of you win, you can save back the winning duelist to use as a continuing non-player character for the campaign.
Maybe you're in a new state and all of your old gaming buddies are far away. Maybe you're completely new to Car Wars having picked up just a Starter Set or two. You've played a few games and you have dreams of huge campaigns... but you can't seem to get 6 or 8 duelists together for the half-dozen "Amateur Night" scenarios that it would take to get it going. Or maybe you could, but you're just not quite ready to referee that level of mayhem all at once. Where do you begin??
I recommend the Brewer's Cellar from the old L'Outrance supplement. You don't need any special map sheets for this one. Play will work fine on any average sized table thanks to the Cellar's special gate/round system.
The Amateur Night is played in 7 rounds. 8 cars pair off and duel each other one on one. That will leave 4 survivors each with one kill under their belt and a moderate amount of damage to their cars. The survivors pair off into two separate duels-- and the two winners limp on to face off in the final round.
If you have only one friend available to play, you can get together and go through through all 7 rounds in a single evening. Take turns playing the other contenders. The first four duels may take 45 minutes or so a piece, but the last three should be quick, deadly, and decisive.
One of you stands a decent chance of coming out with 4 kills, 4 wrecks to salvage, and one really beat up (though driveable) vehicle. If neither of you win, you can save back the winning duelist to use as a continuing non-player character for the campaign.
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