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jeffro
Jeffro's Gaming Blog: Car Wars, Star Fleet Battles, Ogre, Battletech, and more!
 
Index
  1. Welcome!
  2. In Search of the Perfect Game...
  3. "This has caused a significant divide..."
  4. Rough Year for Labrador Lines??
  5. Fear, Loathing, and the Fire Breathing Dragon
  6. Sticklers: Targeting Computers, Gunners, and 5th Edition Confusion
  7. Cornell Car Wars
  8. Does Anybody Play by the Rules??
  9. Revenge of the Losers
  10. I Invented 5th Edition Car Wars
  11. Lou Coatney on Board Games vs Computer Games
  12. Dare I Dream?
  13. Hotshot Variant for Division 15 Set 1
  14. Dragon Variant for Division 15 Set 3
  15. Car Wars: In Perspective
  16. Powerball Variant for Division 10 Set 1
  17. How much is skill worth?
  18. Reverse Engineering 5th Edition Design Rules
  19. Notes on Some Recent Duels
  20. [Other Games] Homer Simpson's Trivia Game
  21. Nova's Still Kickin'!
  22. Things that make me feel stupid...
  23. [Ogre] New Years Eve Ogre Stomping
  24. Establishing a Car Wars Group: Rags to Riches Style
  25. Establishing a Car Wars Group: Part II
  26. [FASA] Battletech Master Rules
  27. Repairs and Retrofitting
  28. [Ogre] CP down... Mk III Destroyed
  29. [FASA] The Case of the Missing 'Mechs
  30. [FASA] Missing 'Mechs Revisited
  31. Scott Haring to Run Car Wars Tournament at DREAMATION 2004
  32. "Where the Right of Way Goes to the Biggest Guns..."
  33. RPG History According to Kevin Siembieda
  34. Everything I Needed to Know About Computer Science I Learned From Steve Jackson
  35. The Seven Faces of Doomsday
  36. Supporting Car Wars: Foundations for Growth and Development Part I
  37. Munchkins and Power-Gamers in Car Wars
  38. Supporting Car Wars: Foundations for Growth and Development Part II
  39. More Car Wars Munchkins Comments...
  40. Speed Mods and Initiative
  41. The Development of the Sequence of Play in Car Wars
  42. Sequence of Play: Star Fleet Battles vs Car Wars
  43. Supporting Car Wars: Foundations for Growth and Development Part III
  44. Supporting Car Wars: Foundations for Growth and Development Part IV
  45. Classic Microgames Museum
  46. Real vs Fast: Savage Worlds
  47. Fast AND Real: GURPS Characters Double Quick
  48. That's One Way to Make it Fast
  49. Bringing Vehicle Design into the 21st Century
  50. SFB Module A+: Back in Print!
  51. A Timeline based on Data from the AADA Vehicle Guide
  52. Its Not Just You, Peter...
  53. A Team Event, 5th Edition Style
  54. What Game Info Should Be Public?
  55. Where Have All the Road Duels Gone?
  56. Ebay Purchasing Tips
  57. War Memorial Arena Holds First Amatuer Night
  58. Hot Wheels Cars and 5th Edition
  59. The All-Night Game Session of No Return
  60. Steve Jackson comments on Car Wars
  61. Their Second Duel...
  62. Div 5 Guide and Arena Book Goodies
  63. Design System: Likely Out in 2005
  64. Helping the Hotshot: a House Rule for Flamethrowers
  65. M-corps in 5th Edition Car Wars
  66. Speeding Up the Game and Eliminating Annoying 'Counter Fudging'
  67. Amateur Night Notes
  68. The Perfect Car Wars...?
  69. Okay... When are they going to put the guns on these things??
  70. Wargame Software?
  71. Ogre Miniatures
  72. Breakthrough
  73. Ogre: What to Buy First??
  74. Gaming Disasters... Part I
  75. Gaming Disasters... Part II
  76. A Lesson for Small Klingons
  77. Strategy & Tactics
  78. Gaming Disasters... Part III
  79. Review Roundup
  80. Smarter-Than-Thou
  81. Star Fleet Battles in Seattle
  82. Amarillo Design Bureau-- A Big Year Ahead
  83. Two games that look neat...
  84. Miscellaneous News
  85. Driver Skill in Car Wars
  86. Those Photos of George Bush and the Alien Were Real
  87. Ogre Action!
  88. Boardwalk and Parkplace: The End of an Era
  89. Boat Wars-- The Great Big Cardboard Box Version
  90. Christmas Canceled
  91. The Ultimate Sidecar?
  92. New Gmail Account
  93. The P-38 Lightning
  94. Car Wars Evolution: Handling & Driver Skill
  95. One for the Road...
  96. Car Wars To Do List
  97. Sometimes Missed Control Rolls Can Be a Good Thing
  98. Celebrating National Games Week
  99. More Celebrating National Games Week
  100. We Flew the Rocket!
  101. ADQ PDF's Available
  102. Mularkle-- A Preliminary Sketch
  103. Online Gaming
  104. Adventures in Far Imran
  105. Blown Away
  106. Counter Strike Lite (Book 2 Version)
  107. CAR WARS
  108. Cycle Showdown
  109. Amateur Night!
  110. Ogre Reflections
  111. My Number One Gaming Pet Peeve
  112. Making Car Wars Accessible-- Without Crippling It!
  113. Dueltrack-- Tortoise Beats the Tank
  114. Teaching Ogre-- With Help
  115. Teaching Star Fleet Battles
  116. 1918-- Trial Run
  117. The Marcher Lords (review)
  118. The Final Frontier (review)
  119. Random Bits
  120. The Wolverine-- Built Fnord Tough!
  121. Glenn's Junk Chest
  122. Best "Car Wars" Movie of 2005
  123. Google's Top 5
  124. Kane Motors Marshall-- It's Dynamite!
  125. A Speed/Range Modifier for Car Wars
  126. The Grendel... from Linden Motors
  127. Speak softly and carry a big Gatling Canon
  128. Psycho
  129. Post Compendium 2e Rules Changes
  130. "This was about average for my gang...."
  131. Gaming Disasters: Part IV
  132. GURPS Vehicles for 4e
  133. The Pareto
  134. 2031: Nasty Cycle Tactics and Their Remedies
  135. The Mitsui Convergence
  136. Dancing Barefoot by Wil Wheaton
  137. Geekfest
  138. Industry Notes
  139. Geekfest 2.0
  140. Trouble Brewing in the Quaker Free State...
  141. The Plot Thickens...
  142. Convoy
  143. Random Notes
  144. Nifty Car Wars Ideas from Mike Owen
  145. Conquistador Motors Presents: The Cortez
  146. More Details on Michael P. Owen's Car Wars Goodies...
  147. Carcassonne Tactics
  148. Amateur Night Variations
  149. Carcassonne for Five
  150. Pack Attack!
  151. Variant Customization rules for CAR WARS Div. 5 set 3
  152. Salvaging 5th Edition Car Wars
  153. Road Duel: 2033
  154. Dune
  155. Womp Rat
  156. Roll Two Dice and Pray
  157. Another "Jeff's Gameblog"
  158. Mad Dogs Massacre Memphis
  159. Things Man Was Not Meant To Know
  160. Digging In To GURPS Powers
  161. Car Wars Podcasts... and lotsa vintage Micro-games!
  162. They were called demons because they were horrible and came from the Other....
  163. Harshman Memorial Reopens for the Car Wars 25th Anniversary
  164. Not a good day to be driving a Hotshot...
  165. Moved to a new Site
 
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